#include "TP02.h"
#include <iostream>

TP02::TP02()
{
}

TP02::TP02(HINSTANCE hInstance, std::string winCaption)
	: D3DApp(hInstance, winCaption, D3DDEVTYPE_HAL, D3DCREATE_HARDWARE_VERTEXPROCESSING)
{

}

void TP02::Initiate()
{

}

void TP02::Update(float dt)
{
	D3DApp::Update(dt);
	
}

void TP02::EndGame()
{

}

TP02::~TP02()
{

}